Review | 2016.05.07
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I'll give you a brief rundown of Monday night's proceedings. The daily missions didn't repopulate (again), so I ran a random side mission to see if enemies would scale. They didn't. I dropped into the DZ for a hot minute and promptly got shot in the back. Twice. Realizing that this was in no way fun, I opened my map to find something else to do, and didn't see anything worth doing. So I logged out, got to Witcherin' and had a much better time. The end. [Ed: not the end] Honestly, I thought Bungie didn't put a lot of thought into Destiny's endgame, but this seems even worse. At a minimum, why wouldn't enemies in the lightish zone scale to you once you hit 30? This is a loot-driven game, is it not? They spent God-knows how long designing that map, but there's literally no reason to explore it once you hit the level cap. It makes absolutely no sense to me. Oh wait, I take that back. Finding cell phones, echoes, and downed drones is enthralling... oh and crafting materials. Also, the incursion has been almost universally panned by redditers and respected YouTubers alike for being boring and uninspired. So as I see it, there's really not much to look forward to there, and therefore little incentive to grind for the best loot. Sigh. Sorry for the salt. The core game is solid and it has so much promise (which is largely how I felt about Destiny), I just feel that with so many games as models of what and what not to do with loot based games (BL, Destiny, Warframe, even Diablo), many of Ubi's mistakes were easily avoidable. I hate to say it but I think this game needs a good six months to a year to incubate and hopefully get its crap together. |
2016.04.03
All gamesThe Division, Broforce, and Helldivers |
2016.04.20
IndieAn Austin bachelor party, The Division, Firewatch, and Broforce. |
2019.07.20
SwelteringHot dogs, hot zones, and hot worms. |
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