Playing through Halo 3 again was a lot of fun. With
Reach I remarked:
Me |
The biggest thing I noticed after a lot of PUBG, Borderlands, and Elden Ring? You just head to your objective without scouring every corner of the map. Kind of refreshing.
|
I should add that in a lot of areas there's no benefit to killing everything. In shooter-looters, often you clear an area and then walk it again for loot. Even in games with smaller areas and more mayhem (e.g.
Gunfire), you have to clear the zone to advance.
Some parts of Halo require you to kill everything, other parts are more like Left 4 Dead (running and gunning, emphasis on the first).
The other thing about Halo 3 -
you're almost always part of a bigger firefight. That makes sense thematically (battle for Earth) but also just feels less like Doomguy, alone on Phobos, knee-deep in the dead. Reach did this too, but it was often your squad moving from battle to battle.
Related - internal
Some posts from this site with similar content.
|
2023.02.18
Reach
A playthrough of Halo Reach from the Master Chief Collection
|
|
2023.03.07
ODST
Part three of the co-opable Master Chief Collection - Halo: ODST.
|
|
2023.03.15
Halo 4
Some screencaps and commentary from Halo 4.
|
Related - external
Risky click advisory: these links are produced algorithmically from a crawl of the
subsurface web (and some select mainstream web). I haven't personally looked at them or checked them for quality, decency, or sanity. None of these links are promoted, sponsored, or affiliated with this site. For more information, see
this post.
|
meghanplaysgames.home.blog
The Terrible Twos: FromSoftware Edition - Meghan Plays Games
Picture this: you're new to the world of Souls, but you've got the basics down, and you're starting to gain some confidence - enemies feel a little easier, bosses are taking fewer attempts, and trudging through the unknown is marginally less scary. But then, it happens - full of anxious anticipation, you walk through that...
|
Created 2024.08 from an index of 343,833 pages.