Infopost | 2019.05.23
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( x, y): [score] [values...] (88, 76): [265] midtone: 96 contrast: 96 sharpness: 73 (88, 152): [104] midtone: 40 contrast: 40 sharpness: 24 (88, 228): [88] midtone: 48 contrast: 24 sharpness: 16 (88, 304): [102] midtone: 64 contrast: 24 sharpness: 14 (88, 380): [79] midtone: 48 contrast: 24 sharpness: 7 (88, 456): [86] midtone: 48 contrast: 24 sharpness: 14
2020.05.09
RasterI've done a little more work with my graphics library, following a few threads: |
2020.05.31
Perrrrrsona!No, I'm not nerding out about newest Persona game, I'm nerding out about site meta! (There's the thin connection that it's about people and in the video game when a character attacks they sometimes shout "persona" because it's a jrpg). Anyway, I wante... |
2019.06.02
ParallelismA short story from graphics to parallelism to lambda to mapreduce to hadoop to Spliterator to ParallelStream. |
blog.demofox.org
Making Blue Noise Point Sets With Sliced Optimal Transport « The blog at the bottom of the seaThis post explains how to use sliced optimal transport to make blue noise point sets. The plain, well commented C++ code that goes along with this post, which made the point sets and diagrams, is at https://github.com/Atrix256/SOTPointSets. This is an implementation and investigation of "Sliced Optimal Transport Sampling" by Paulin et al (http://www.geometry.caltech.edu/pubs/PBCIW+20.pdf).?They also have... |
devmag.org.za
How to Choose Colours Procedurally (Algorithms) - Dev.MagThis article gives a set of algorithms for choosing colours procedurally. |
qsantos.fr
Dynamic Programming is not Black Magic Quentin Santos |